Some of you may not know this classic game series. I would not be surprised but saddened as you have lost out on great experiences. Bioware's Knights of the Old Republic's (KOTOR) first release was in 2003 and the second one in 2004. What made me, and other people, hold these games in high regards was definitely the story. Whilst you were forced into certain choices, most of what happened in the playthrough was your decision. You wanted to be the (almost) comically evil person destroying everything he touches? No problem. You wanted to be ho holier than thou, (arguably) sci-fi universe's equivalent of a nun? You do you. All of that with sort of a turn based combat system with some DnDish (Dungeon and Dragons) dice element to decide all the calculations. But since we focus on the future, let's talk about KOTOR 3. We know that LucasArts in 2004 has made cuts to the budget, which also, unfortunately for many fans, included putting the KOTOR 3, which was in the design ph
Grand theft Auto games series has been an evolutionary one. Upon most of its individual releases these games have surpassed standards of the time by a mile, relevant examples would include GTA 3, the first 3D GTA game which was released in 2001. But since this blog focuses on the future, let's talk about GTA 6. It's been almost 9 years since release of the GTA 5 and the rumours about the anticipated next entry have been steadily flowing in, even more so now since Rockstar recently confirmed they are indeed, working on GTA 6. What changes could we expect? The answer is that pretty much everything technologically is subject to change. Graphics, is an obvious one, and for an example of graphical changes I'd encourage you to look at Rockstar's most recent game built on the same game engine, Red Dead Redemption 2. But since we talk about chanes we are likely to see in GTA 6 I'd like to bring up certain thoughts brought forward by certain industry "leakers". On